E-mail: lixl6@sustech.edu.cn
Position: Assistant Professor
Assistant professor at the School of Design, Southern University of Science and Technology. His research interest lies in Human-computer Interaction (HCI), Human-robot Interaction (HRI), emotion-driven design, and design for mental wellbeing. His research takes on a Research-through-Design perspective, seeing design activities as a way of advancing our understanding of innovative applications of technologies in our everyday life and design practice. Through engaging in design practice and research, he aims to extend the boundaries of the intersections of design and other disciplines. Before joining the School of Design, he obtained his PhD from the Faculty of Industrial Design Engineering at Delft University of Technology in the Netherlands. For more information, please visit: https://www.hci-xgroup.com/
Selected Output:
Baihui Chen and Xueliang Li. 2024. Understanding Socio-technical Opportunities for Enhancing Communication Between Older Adults and their Remote Family. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24), May 11–16, 2024, Honolulu, HI, USA. ACM, New York, NY, USA, 16 pages. https://doi.org/10.1145/3613904.3642318
Chen, B., & Li, X. (2023). Exploring multimodal technologies to engage elderly people in remote communication with their family. Conference proceeding of IASDR 2023. DOI: doi.org/10.21606/iasdr.2023.441
Li, X., & Xue, H. (2023, July). Cultivating Researcher-Sensibility in Novice Designers: Exploring Genre-Specific Heuristics for Game Evaluation in a Design Studio. In International Conference on Human-Computer Interaction (pp. 483-496). Cham: Springer Nature Switzerland. https://dl.acm.org/doi/abs/10.1007/978-3-031-35696-4_35
Li, X. S., Rozendaal, M. C., Vermetten, E., Jansen, K., & Jonker, C. (2022). Get a grip on stress with Grippy! A field study to understand human-wearable partnerships in stress management. International Journal of Design, 16(3), 97-113. https://doi.org/10.57698/v16i3.06
Li, X. S., Rozendaal, M. C., Jansen, K., Jonker, C., & Vermetten, E. (2020). Things that help out: designing smart wearables as partners in stress management. AI & SOCIETY, 1-11. Link: https://link.springer.com/article/10.1007/s00146-020-01003-0
Li, X. S., Rozendaal, M. C., Jansen, K., & Jonker, C. (2017, June). Understanding Autonomy, Animism and Presence as a Design Strategy for Behavior Change. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (pp. 1-6). ACM. Link: https://dl.acm.org/doi/pdf/10.1145/3064857.3079108
Vermetten, E., Tielman, M. L., van Dort, E., Binsch, O., Li, X., Rozendaal, M. C., ... & Jetly, R. (2020). Using VR-based interventions, wearable technology, and text mining to improve military and Veteran mental health. Journal of Military, Veteran and Family Health, 6(S1), 26-35.
李雪亮,巩淼森,肖东娟,蒋玉宇. (2016). 面向COPD病人康复锻炼的智能拉伸锻炼器设计[J]. 机械设计.
李雪亮,巩淼森. (2016). 移动互联网视角下老年人智能产品服务设计研究. 包装工程, 372(2), 57—60.
巩淼森,李雪亮,罗小荷. 2016(12). 基于人机交互的家用胎心仪设计研究[J]. 机械设计.
巩淼森, 李雪亮, & 肖东娟. (2015). 面向数字化社会创新的医疗健康服务设计. 包装工程, 36(12), 24-28