Position: Assistant Professor
Professor LI, Assistant Professor of the School of Design at Southern University of Science and Technology, is a researcher of interaction design and design for mental health. After obtaining his bachelor’s degree in industrial design from Hebei University of Technology and master’s degree in design from Jiangnan University, LI continues his study in pursuit of a Ph.D. degree at the faculty of Industrial Design Engineering, Delft University of Technology (Netherlands). His Ph.D. thesis focuses on designing smart wearables to help people, in particular those who are with post-traumatic stress disorder (PTSD), to deal with stress in everyday contexts. In his Ph.D. research, he works with an interdisciplinary team across the domains of computer science, electronic engineering, mental healthcare, fashion design, and interaction design. Based on his Ph.D. research, he has extended his interest into the topics of design for emotion and subjective wellbeing and designing everyday objects as intelligent agents that provide care and companionship. Trained as a designer and has grown to be a design researcher, LI has adopted a research-through-design approach. He is enthusiastic about conducting design activities to pursue research goals and employing research methods to generate design concepts and improve design outcomes. More information can be found: https://xueliangseanli.github.io
Li, X. S., Rozendaal, M. C., Vermetten, E., Jansen, K., & Jonker, C. (2022). Get a grip on stress with Grippy! A field study to understand human-wearable partnerships in stress management. International Journal of Design, 16(3), 97-113. https://doi.org/10.57698/v16i3.06
Li, X. S., Rozendaal, M. C., Jansen, K., Jonker, C., & Vermetten, E. (2020). Things that help out: designing smart wearables as partners in stress management. AI & SOCIETY, 1-11. Link: https://link.springer.com/article/10.1007/s00146-020-01003-0
Li, X. S., Rozendaal, M. C., Jansen, K., & Jonker, C. (2017, June). Understanding Autonomy, Animism and Presence as a Design Strategy for Behavior Change. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (pp. 1-6). ACM. Link: https://dl.acm.org/doi/pdf/10.1145/3064857.3079108
Vermetten, E., Tielman, M. L., van Dort, E., Binsch, O., Li, X., Rozendaal, M. C., ... & Jetly, R. (2020). Using VR-based interventions, wearable technology, and text mining to improve military and Veteran mental health. Journal of Military, Veteran and Family Health, 6(S1), 26-35.
李雪亮，巩淼森，肖东娟，蒋玉宇. (2016). 面向COPD病人康复锻炼的智能拉伸锻炼器设计[J]. 机械设计.
李雪亮，巩淼森. (2016). 移动互联网视角下老年人智能产品服务设计研究. 包装工程, 372(2), 57—60.