Nov 18. 2024 - Latest News

Chinese CHI Concurrent Workshops | A New Tool for Cross-Platform Interaction Innovation

The Chinese CHI 2024 conference, organized by the International Chinese Association of Computer Human Interaction (ICACHI), will be held from November 22 to 25, 2024, at the Southern University of Science and Technology (SUSTech) in Shenzhen, China.

On the first day of the conference (November 22), the SUSTech School of Design will host seven parallel workshops.

Workshop Theme

 

A New Tool for Cross-Platform Interaction Innovation

 

Workshop Description

This workshop will introduce the research and application background of interaction design language using real-life cases. Through the new tool “IxDL Card Game" and a series of interaction demos, it will cover the basic concepts of interaction design language, broaden participants' understanding of interaction mechanisms, and encourage deeper thinking about the granularity of interaction design. Participants will then play 2-3 rounds of the "IxDL Card Game" in groups to experience different gameplay and insights, solidifying their understanding of new concepts and paradigms in interaction design, and enhancing their perception, innovation, and efficiency in cross-platform interaction design practices.

 

Workshop Duration:

11.22 9:00 am -12:00 pm

Workshop location:

Nanshan Intelligence Park, Building C1, 10th or 11th floor, Room1002

Workshop Language:

Chinese

Equipment needed:

No

 

Schedule

1. An interaction case and the story behind it

2. Basic framework and perspectives of interaction design language

3. Introduction to "IxDL Card Game": underlying structure and basic elements of interaction

4. "Beginner's Village" (first gameplay): grasping basic concepts and familiarizing with granularity

5. "Innovation Village" (second gameplay): innovating interaction methods in specific scenarios and platforms

6. Group sharing of innovative ideas and insights

7. Q&A and group photo

 

Target Audience

Interaction designers, experience designers, product managers, front-end developers, human-computer interaction researchers, and students.

 

Participant Benefits

1. Gain a new perspective and way of thinking in interaction design.

2. Learn new methods and tools for innovation in interaction mechanisms through the "IxDL Card Game."

3. Develop the ability to discover and create cross-platform interaction methods.

4. Improve communication efficiency within design teams and between design and development teams.

Speaker Introduction

Luo Tao is an assistant professor at the School of Innovation and Design, Southern University of Science and Technology. He is a recipient of the Guangdong “Zhujiang Talent Plan” for young talents and has received the university's Teaching Excellence Award. As a practitioner, researcher, and educator in interaction design, he focuses on the fundamental logic, prototypes, and formal methods of describing interaction. Luo Tao graduated with a degree in Mathematics and Applied Mathematics from Sun Yat-sen University, and later obtained his master's and doctoral degrees in Interaction Design from Kookmin University in Korea. He has served as an assistant professor at Kookmin University and as a UX Design Manager at SK Telecom, working on interaction design for smartphones, smartwatches, and in-car applications.

Luo Tao is the author of Interaction Design Language: The Art of Dialoguing with Everything and Universal Interaction Gesture Dictionary, which have been widely shared and praised on social networks like Xiaohongshu by interaction designers from many tech companies. Some of his work has been included in design standards of major firms. As the primary inventor of 16 invention patents across China, the U.S., and Korea, his innovations focus on interaction mechanism innovations across various platforms, including touch devices, physical interactions, and spatial computing. Since 2019, he and his students have applied for over 50 invention patents in both academic and corporate settings, based on interaction design languages and tools. He developed card games, editing tools, and prototyping tools based on this language, enhancing the efficiency of learning and application. At Southern University of Science and Technology, he teaches the undergraduate course “DS322 User Experience and Interaction”, leading students to apply for an average of three invention patents each semester. He has been invited to share and conduct training at renowned companies such as Huawei, NetEase, Microsoft, Lenovo, Midea, and Frog, further enhancing the innovation capabilities and efficiency of corporate designers in interaction design practices.

 

 

FAQ

1. Is there a limit on workshop registration?

 

Yes, the workshop has limited capacity. The organizers will select participants based on their background. Those who are not selected will receive a full refund.

 

2. Will there be group competitions during the workshop?

 

Yes, there will be awards for the best group and best collaboration group, voted on by teachers from the design school and participants.

 

3. Will the workshop materials be shared afterward?

 

Yes, a redacted version of the PPT will be shared.

 

4. Can I take photos during the workshop?

 

No, photography is prohibited. Paper and pens will be provided for note-taking.

 

5. Will there be a certificate for attending the workshop?

 

Yes, the design school will provide a certificate (with the school seal or instructor's signature).

 

6. Can I get an invoice for the workshop fee?

 

Yes

 

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